Nintendo’s crusade against Palworld gets a reality check from US government as ‘call and fight’ patent rejected


With the help of our friends GamesFray, we are following Nintendo’s aggressive legal stance Palworld creator Pocketpair Both in the ongoing patent infringement issue in Japan and it seemed to create an innovation on Nintendo’s part. The patent army in the United States is set to present a legal challenge closer to home.

In Nintendo’s attempt to “catch ’em all” and collect a series of legal documents designed specifically to ensnare them Palworld The creators were controversial in the case “Call and fight” patent Through the US Patent and Trademark Office (USPTO). Basically trying to claim ownership of the mechanics of targeting an item, capturing a monster, and then summoning it to battle in various modes.

Well… back in November we reported that the patent in question had been withdrawn A closer examination by the USPTOand, officially, Nintendo has now been issued with a non-final rejection of the patent. All 26 claims of the patent were rejected, not just a few parts of it. oh

Using Nintendo’s own history against them

Part of a 2002 Konami patent application

(Image credit: US Patent Office/GamesFray)

For a patent to really hold up under scrutiny, it must be a genuine leap forward or completely original, not a remake of what everyone else has already done. You can’t just take a standard game mechanic, tweak a UI element and say the idea is now yours.

It’s like when I was a teenager and spent hours gluing fancy diamonds all over my pink Motorola Razr. It looked different, sure, but I wasn’t exactly calling the patent office to claim I invented a new cell phone (I’m also pretty sure I stole that idea from Smash Hits magazine).

In this case, the USPTO examiner has not even looked at a single video game to prove that Nintendo was overreaching. Instead, they looked back at Nintendo’s own history. In this case, the expert invalidated the patent entirely, combining several documents to show that Nintendo did not invent anything new. Again, they looked at “prior art” in previous filings to prove that Nintendo’s so-called invention in this patent was actually a duplication of previous ones.

Four documents used to discredit Nintendo’s claims:

  • Taura – One of Nintendo’s 2019 patents. This patent already covered the basics of summoning a “sub-character” to fight alongside the player. Using this, the USPTO claimed that Nintendo tried to patent the same idea twice to make a more effective weapon.
  • it happened – This Konami patent from the PS2 era depicts characters with two different battle modes. One where they act on their own (Auto) and the other where the player gives direct commands (Teacher).
  • Motokura – Another Nintendo presentation from 2020. This had to do with how characters were positioned and moved in 3D space during game transitions. This was used to prove that Palworld’s technical way with spawning monsters was not a new invention either.
  • Shimomoto – This 2019 document from Bandai Namco provided the missing link. it described the specific logic of how the game determines where the summoned character should appear in relation to the player.

Note: All patent links above will take you to the GamesFray website where the patent documents are located.



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