If you missed it last week — and I’m not sure how you could unless you were completely offline — the leading graphics hardware and AI software developer NVIDIA got it a comprehensive bashing of the gaming community when the company announces DLSS 5the latest iteration of its popularity Super Resolution technology.
It’s a DLSS exclusive due out this fall NVIDIA’s RTX 50 series GPUsand uses generative AI enhancing in-game scenes with photorealistic lighting. That description alone sounds good, but when people actually started seeing before-and-after comparisons, it became clear that DLSS 5’s effects made the in-game characters look like artificial intelligence. Even game developers who allow NVIDIA to showcase the technology with their games they were shocked.
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“That’s not what DLSS 5 was trying to do. I showed a few examples of it, but … the artist defined the geometry that we got absolutely right. The geometry is preserved in every frame,” he said. “It’s conditioned by the textures, by the artist’s artistry. So each frame improves, but doesn’t change anything.”
He noted that “the system is open” and developers can tweak and train DLSS 5 to modify in-game scenes in a specific desired way. It’s not a post-processing layer, but rather a tool game that game developers can choose to support in their projects, integrating as they see fit.
“I think (people) are under the impression that the games will come out the way the games were shipped, and then we’ll process it later. That’s not what DLSS is about,” Huang said. “DLSS is integrated with the artist, and so it’s about giving the artist an AI tool, a generative AI tool. They can decide not to use it, you know?”
Finally, this should clear up the misconceptions people have about DLSS 5, although I strongly believe that NVIDIA would have made this clear from the start and Huang had taken charge of it instead of alleviating their customers’ concerns in the first place.
NVIDIA would also be well served by not showing off DLSS 5 in a way that shows the faces of the games’ fan-favorite characters. Resident Evil Requiem immediately triggers arrogant valley feelings. But regardless, it’s good to know that game developers will have full control over how it looks in their games, even if they choose to support it at all.
🗨️ How do you feel about DLSS 5?
NVIDIA’s DLSS 5 technology was extremely controversial at the time of its release due to how unusual it made characters and NPCs in games like Resident Evil Requiem and NPCs look. Starfieldcauses a sharp reaction. Over the past few days, NVIDIA has clarified a few things about it – even if it did a pretty terrible job of PR in doing so.
Now that I have more information, I’m curious: what should we do? you Thinking about DLSS 5? Let me know in the comments and vote in our poll:
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