‘Echo Generation 2’ builds on the original in every way


The first Echo Generation was announced back ID@Xbox showcase It’s 2020 and I remember reading that Cococumber’s Writer and Producer and Co-Founder Vanessa Chia wanted the game to be a reflection of many players’ childhoods growing up, nostalgia was a theme with a small town vibe prevalent in the media of the time. Stranger ThingsGhostbusters: Afterlife or The Goonies. Gameplay-wise, it would be remiss not to feel nostalgic for games like Paper Mario or Super Mario RPG, feeling that RPG mechanics are familiar with a lack of mechanical bloat.

It was no surprise that Echo Generation continued this nostalgia trip with Echo Generation 2, giving the player a cold sense of familiarity, like watching a Saturday morning cartoon with a bowl of cereal. What surprised me was how invested I was in the characters and world created by the Cococumber team.

Spectacular views like these are standard. (Image credit: Shaun Carr)

To begin with, you follow the game through the perspectives of two characters: Sister M and Jack, two completely different characters who unknowingly share the same story. From the start, you can choose where you want to start, which is a nice addition if you think you’ll prefer one, although I’m having a hard time deciding. As with some games with multiple playable characters that feel like a re-hash of each other, the stories are different and somehow different, if that makes sense, while keeping the same vibe.



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