after Microsoft admitted that it packed a lot of artificial intelligence into Windows 11 In early 2026, I knew it was only a matter of time before the company’s Xbox division announced something similar.
Indeed, nearly six weeks after Microsoft first said it was bringing Copilot to consoles for gaming Xbox CEO Asha Sharma announced that he is, in fact, dead. The Xbox redesign was in full effect.
As part of this change, you’ll notice that we’ve started removing features that don’t fit where we’re going. We will begin deprecating Copilot on mobile and stop development of Copilot on console.
Xbox CEO Asha Sharma
I’m not a console gamer myself, but I have experience Copilot for the game On my Windows 11 gaming PC. I tested both Microsoft’s game assistant and NVIDIA’s G-Assist Project to see how they compare.
Frequent mistakes, knowledge gaps and pure hallucinations completely ruined the experience. This may be due to the fact that fewer game guides are written by actual people of that age AI search reviews.
What do Windows Central readers think about AI in gaming?
Copilot for Gaming on PC has also seen the change and has become a jumbled mix of “Game Assistant”.Microsoft Edge Game Assist” or both; I can’t figure out why.
I plan to watch it again Microsoft’s gaming AI to see how it improves (if at all) since my last test on PC in the near future, but in the meantime what our readers were wondering think about the AI in the game.
I wasn’t just interested in the Xbox and mobile applications of AI; I asked about thoughts on any form of AI assistance in the gamebe it internal assistants polled by voice or text, AI monitors that scratch the surface of fraudor the development side of games.
We have started some relevant discussions Windows Center forum and subreddit. These are ongoing, please log in and continue the discussion.
As it turns out, most of the responses have been positive, with readers offering some great insights into how AI can actually be useful in gaming.
Use the AI to get back into the game after a timeout
One of the popular features I mentioned includes a “recap feature” that will effectively take you back to where you were in the last game you played.
I don’t know how many times I’ve sat down to finally finish a game after a few months, only to find myself forgetting where I was, what I was doing, and why I was supposed to be doing it.
Instead of restarting the game, I could certainly get used to the idea of an AI reminding me of my situation.
Using AI to expand game worlds and the characters within them
This is a feature I’ve been wondering about for a while, and I know I’m not the only one. Using AI to create “live” characters in games is already being done by modders and in some cases full retail games like inZOI.
Let me make it clear that artificial intelligence should never replace voice actors and writers. But you know all those NPCs that kind of hang around and say the same thing over and over? Why not give them some AI life?
Another commenter suggests using in-game AI to control in-game companions. Could Starfield feel better if your shipmates knew what was going on around them and could react accordingly in real-time?
Reddit user u/unfnknblvbl states that they would like to see an RPG with “infinite side quests created by an LLM”. It can definitely work as long as you finish the main story and the handcrafted side missions created by actual people.
From another comment u/ms-fanto suggests something similar regarding NPCs and notes a comment with the suggestion that AI could help speed up game development or translations into different languages.
Using in-game AI as an accessibility feature
Using AI to help more players fully enjoy their favorite games is, in my opinion, the best possible use.
Member of the Windows Central forum bbsolid suggested this exact playbookexpressing “AI definitely has a place in gaming, but more in “quality of life” areas than replacing actual gameplay.“
I don’t see how having AI is a bad thing accessibility gaps and help players learn the mechanics of the game, especially in single player titles.
The post concludes with a warning about competitive play from bbsoludi:
But it can play for you, set goals for you, track enemies, auto-call strategies, and more. once you start doing it, it starts to feel less like help and more like a frankly bland cheater.
I can’t say exactly how the balance is achieved. I’ve seen first-hand how AI game monitors can seriously disrupt competitive play, and I really hope this isn’t a trend that lasts too long.
Not everyone likes the idea of artificial intelligence in games
Among the more constructive feedback I’ve received are some players who prefer to forget about the AI altogether. One commenter went so far as to say that they hoped the gaming ecosystem would “disintegrate” if AI became the norm.
I think some of this negativity comes from a lack of understanding of the concept. As one commenter asked “What would an AI do for gaming?“Another user asked,”What would Copilot do on Xbox?“
But even those with a deeper understanding of the game in artificial intelligence are hesitant. It seems that most of our readers agree that there is a fine line between helping AI and being AI.
Unfortunately, it seems that the line goes over a lot of time. In general, AI has been all over the place for a few years now, and the fatigue caused by layoffs, overhauled systems, and general drifting workload is real. I don’t blame players for being cautious.
Like it or not, in-game AI isn’t going anywhere
As I mentioned when I covered in the past NVIDIA’s AI implementation for modern graphics renderingThe AI isn’t going anywhere in the game.
Xbox may have dialed back Copilot on consoles and mobile, but I wouldn’t be surprised to see it return under a different name at some point in the future. Oh yeah, and it’s still available on Windows 11 PCs.
Meanwhile, the world’s two biggest GPU makers are constantly improving their AI features. remember NVIDIA screamed when it showed off DLSS 5 and it completely changed the way gaming looked? It is expected to arrive later this year and will change the game forever.
Now that I have a better idea of how our readers feel about AI in gaming, I ask a few different questions: Where do you draw the line? What is “too much” AI in a game and could it cause you to boycott a certain product or game? Do you think the line has already been crossed?
Let me know in the comment section below!
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