“We are always conscious of the past and preserve this heritage” – I went to the Diablo Infernal Symphony and spoke with the team behind 30 years of music.


The Royal Festival Hall in London has recently become a musical gateway to the burning pits of Hell, and I’m not talking about a recreation of the London Underground.

It felt like a bit of a full-circle moment for me when I sat in the auditorium for Diablo’s 30th Anniversary Symphony on 06/06/(202)6, surrounded by hundreds of fans. After all, these were my rambling spam texts to my friends about the current situation Diablo 3 it’s what got me into writing about games in the first place. This franchise changed my life in so many ways, and the concert was a tribute through three decades of iconic, haunting and deeply atmospheric music that defined the Diablo franchise from 1996 to 1996. Diablo 4.

It was like an out-of-body experience with a full live orchestra playing the Diablo music that permeated every gaming session. I marveled at how the chorus of human voices strummed over strings functioned as an instrument in its own right, really carrying the weight of the game’s gothic horror.

It was like an out-of-body experience with a full live orchestra playing the Diablo music that permeated every gaming session.

The instantly recognizable 12-string guitar melody from Tristram’s theme was a highlight of the night. I heard a collective gasp from the other fans sitting around me as those familiar, melancholy notes played out. It was a shared connection with a piece of music that has been in the background of many sessions over the years. It was heard several times throughout the performance, as it deeply touched the soul of Diablo 4’s soundtrack, unifying the entire franchise, while also being clearly recognizable as the sound of Diablo 2.



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